Stylized Terrain

Raul aparicio sculpts

Left, Zbrush sculpts, Right Modo rendered sculptures with procedural shaders + low poly. No photoshop.

Raul aparicio rockwall 03

Modo rendered sculptures with procedural shaders + low poly. No photoshop.

Raul aparicio rockwall

Zbrush high poly.

Stylized Terrain

This was done for Fates Forever. Since the game was planned for mobile platforms, We were relying solely on diffuse work. So i came up with a really fast workflow for creating assets. Using a mixture of really carefully planned sculpting and procedural shaders in modo. The diffuse textures here are 100% Procedural. Character used for scale, by Joel Byington.