God of War - Peaks Pass Terrain Materials

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Scrolls and the scroll shelves by Luciano Di Fede.

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Hand sculpted zbrush tiling textures. Using a combination of alphas created by hand and using a little bit of photogrametry and photos.

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Later on, i learned not to put too much detail on the sculpts, as i could add that micro detail through the material. The tiler on the left is what i used for micro detail later on.

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Animated breakdown of how "skirts" work.

God of War - Peaks Pass Terrain Materials

I was responsible for creating all the base terrain Materials for the inside of the mountain. I mainly sculpted everything by hand, and ended up using a combination of substance designer and zbrush to get the results i wanted. In the end, these base materials were used to create a wide variety of layered paint materials. Once we started polishing i made vertex blend materials to create "skirts" to cover up seams. These materials relied heavily on the height information and the blending parameters to create a very seamless and natural look.

From top to bottom, showing the level of detal complexity of each material.