Raul Aparicio
Raul Aparicio
Sr Environment Artist Sony Santa Monica
Los Angeles, CA, United States of America

Summary

Been in the industry for about 8 years. Started my humble begginings at Element X Creative, in Dallas. Then moved on to work at Id Software, where i got the opportunity to work on Rage, and one of the many iterations of doom 4. I then left to join Gearbox software, catching the train just in time to finish Borderlands 2, and also help finish aliens colonial marienes. While at gearbox i served as the lead artist on the prototype art team for Battleborn. A little after that, parted ways to exlprore mobile games, with Hammer and Chisel. Where we shipped Fates Forever, the first moba on the ipad. I am now seeking a carreer doing freelance.

Experience

  • Senior Environment Artist at Hammer and Chisel
    Rockwall
    November 2013 - March 2015

    Only environment artist on site, i was responsible for all the aspects of environment building. From blockout, art pass, ligthing. Using both Unity and later on Unreal 4, we were able to craft beutiful worlds!

  • Mega Texture Artist/3d Artist at id Software (ZeniMax Media)
    Richardson, Texas, United States of America
    April 2010 - January 2012

    Served as MegaTexture Artist on Rage. Taking the levels to final competetion by creating textures and adding "history" to the scenes. Later on became a prop artist and also MegaTexture Artist on Doom 4.

  • Terrain Artist at Gearbox Software
    Plano Texas
    April 2012 - November 2013

    I served as support, and was also a world builder. Creating tiling textures and terrain assets. As well as modular sets for general environment construction.