Been in the industry for about 8 years. Started my humble begginings at Element X Creative, in Dallas. Then moved on to work at Id Software, where i got the opportunity to work on Rage, and one of the many iterations of doom 4. I then left to join Gearbox software, catching the train just in time to finish Borderlands 2, and also help finish aliens colonial marienes. While at gearbox i served as the lead artist on the prototype art team for Battleborn. A little after that, parted ways to exlprore mobile games, with Hammer and Chisel. Where we shipped Fates Forever, the first moba on the ipad. I am now seeking a carreer doing freelance.
Only environment artist on site, i was responsible for all the aspects of environment building. From blockout, art pass, ligthing. Using both Unity and later on Unreal 4, we were able to craft beutiful worlds!
Served as MegaTexture Artist on Rage. Taking the levels to final competetion by creating textures and adding "history" to the scenes. Later on became a prop artist and also MegaTexture Artist on Doom 4.
I served as support, and was also a world builder. Creating tiling textures and terrain assets. As well as modular sets for general environment construction.