Scripts

 

exportSelectedFBXExports the selected item as and fbx. Script will check if selected item has children, in which case it turns true it will assume these are collision hulls. Check their names for for the UXC_ prefix. It will then export the item to the same folder where your scene is saved.

 

Download ver.1

 

bakeAnimationsFBXExports the selected reference model as and fbx file with animations. Will first delete the items in the scene, bake in keyframes, rename the skeleton names, remove constrains and finally export.

Video Tutorial

Download ver.1

 

ucxRenameRenames the collisions hulls to be compliant with unreal 4 naming conventions.

Video Tutorial

Download ver .1

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Copyright 2017 Raul Aparicio.
Developed by Rory Standley