Currently a Senior Environment Arist at Sony Santa Monica, where i had the pleasure to work on God of War. I've taught at the gnomon workshop. Currently working on top secret stuff, learning new ways to innovate, and trying to update my blog when I can.
Only environment artist on site, i was responsible for all the aspects of environment building. From blockout, art pass, ligthing. Using both Unity and later on Unreal 4, we were able to craft beutiful worlds!
Served as MegaTexture Artist on Rage. Taking the levels to final competetion by creating textures and adding "history" to the scenes. Later on became a prop artist and also MegaTexture Artist on Doom 4.
I served as support, and was also a world builder. Creating tiling textures and terrain assets. As well as modular sets for general environment construction.