Raul Aparicio
Raul Aparicio
Sr Environment Artist Sony Santa Monica
Los Angeles, CA, United States


Currently a Senior Environment Arist at Sony Santa Monica, where i had the pleasure to work on God of War. I've taught at the gnomon workshop. Currently working on top secret stuff, learning new ways to innovate, and trying to update my blog when I can.


  • Senior Environment Artist at Hammer and Chisel
    November 2013 - March 2015

    Only environment artist on site, i was responsible for all the aspects of environment building. From blockout, art pass, ligthing. Using both Unity and later on Unreal 4, we were able to craft beutiful worlds!

  • Mega Texture Artist/3d Artist at id Software (ZeniMax Media)
    Richardson, Texas, United States of America
    April 2010 - January 2012

    Served as MegaTexture Artist on Rage. Taking the levels to final competetion by creating textures and adding "history" to the scenes. Later on became a prop artist and also MegaTexture Artist on Doom 4.

  • Terrain Artist at Gearbox Software
    Plano Texas
    April 2012 - November 2013

    I served as support, and was also a world builder. Creating tiling textures and terrain assets. As well as modular sets for general environment construction.